Ultimate admiral dreadnoughts pitch and roll. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Ultimate admiral dreadnoughts pitch and roll

 
 I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0Ultimate admiral dreadnoughts pitch and roll 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too

You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. (good example in Stealth17 Gaming recent tournament videos. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. And im just getting ships with 40 percent roll or pitch. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. 4 Roll 10 Speed 26. Starter Japanese CL 1900. CA5-pitch 15. #3. Developer: Game-Labs. BrotherMunro 11. 2. 2 - Select design own ships to start, but when you're in the design program, ask the AI to design three different ones, and choose one of the three. . Only about $1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. Ultimate Admiral: Dreadnoughts. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. #3. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. . There are many variables that come to play in UA:D, and all of them are. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. But im not a naval engineer. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. 0. Also, I see no difference between historyal AI or. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. Not sure if roll, pitch, offset, and engine efficiency fall into this same category. If you choose to not do it, please do not report bugs to us. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Seems working randomly at times. Ditch any gun smaller than that. Naval Invasions are Rigged. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. A BB can save thousands of tons this way. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Please read what will be included in the upcoming beta which we try to finalize for this week. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. It is perfectly balanced, has good pitch (21. Dec 26, 2021 @ 8:15am Not working. " That's incredibly disappointing, it completely ruins the battles for me. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. 1. Seems working randomly at times. 3: clic on the map where you want to deploy. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. So it would be nice if I make a refit for my ships. That's good to know but that's not what I asked. 4. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. Max speed- 23kn. 2. Darrick Carter. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). Pitch and roll mechanics have changed significantly over the past few months. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Resist the urge to always add latest development / version. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. 5% Flash fire chance -7. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 9 million instead of $5. I think this should be helpful: 1. 000 tons (or what is written there) there. in being doesn't pay 50% extra maintenance. READ: Ultimate Admiral: Dreadnoughts 100% Walkthrough for Beginners. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A Screenshot of Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts work in progress. 5% Ammo Detionation -7. . but surely there is a. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Many times in the campaign, especially with TB and DDs early. 150,000 tons surely not enough for a 100,000 ton port. Or am I missing something. Categories. they cannot hit even from 15 20m distance. What does this mean? I like building and designing ships. Seems working randomly at times. What does this mean? I like building and designing ships. glythe Jun 30, 2022 @ 11:01pm. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Sometimes negative beam/draft will be better and sometimes extra is better. So far only in one naval academy mission AI is suspected having precision bonus. r/ultimateadmiral. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. EasyRed. Pitch/roll & fore/aft weight distribution. Amazing-Lengthiness1 • 2 mo. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. BrotherMunro's video: Elite's video: Strategy Gamer: bu. Seems working randomly at times. It always take a while. It’s impossible to control their weight offset and pitch in 1. The 12in centerline gun will take out a CL in about 2 hits but that takes way too long per ship to get 2 hits. 8K subscribers Subscribe 1. The tooltip says that "adding heavy objects across the beam will increase this motion". Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Yeah. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. (Pitch= the more weight on the ship's ends, the worse the accuracy. Ninjafroggie Feb 25 @ 8:46pm. Before you take on the dangerous waters of. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. I am running 1. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Ai Accuracy is just ridiculous. Ultimate Admiral: Dreadnoughts. im using 5inch for small ships and 10-11 inch for bigs. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Until then they're slow and can't hit the broadside of a barn because of smoke interference. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ok, just how in the hull is one supposed to deal with pitch. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. We are absolutely excited with what we are making. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). Nor do i know how this works in game. As often we put superstructure on the center of the ship, the more weight it has, the better the pitch will be. Ultimate Admiral: Dreadnoughts. A budget BB, with decent long range firepower. What. Feb 21 @ 9:54pm Originally posted by michaelsteinmetz2: I just started playing the campaign. Nor do i know how this works in game. #4. 5cm with Standart lenght (didnt do this For a while, so Not Sure). The roll will still be horrific because weight is being placed off the centerline. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts ; General Discussions >>> Beta 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. 9 Roll 5. All trademarks are property of their respective owners in the US and other countries. Ok, just how in the hull is one supposed to deal with pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. . In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. Hello admirals, The next major update is still at work but is close to finish. This scenario definitely needs a re-work. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 1. Now. Game Version: Alpha-2 v63. There is no tutorial on this. UA:D is better tactically. On picture 3, remove the double 6 inch forward and put a centerline one. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. That is why we do not see secondaries bigger than 6". 3. So in conclusion these are my CA4 and CA5 stats. Pitch and roll messed up on British BB's. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Community. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. 6" is about the maximum weight a person can handle. We are absolutely excited with what we. And im just getting ships with 40 percent roll or pitch. But im not a naval engineer. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. The way combat plays now it feels. Ultimate Admiral: Dreadnoughts. Honestly we all want that. What does this mean? I like building and designing ships. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. But im not a naval engineer. 9 million when fully decked out. #footer_privacy_policy | #footer. They affect accuracy big time. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. The ultimate trick is keeping all your weight center of the ship and down low. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. dll file. but surely there is a. It’s really fun pitching your creations against the enemy fleet. But im not a naval engineer. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. Or at worst the navy and a nation's marines. 000 CAs and 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. For the complete set, it remains to add the Yamato's ability to fly in space. SapphireUSOF • 1 yr. but surely there is a. but surely there is a. A Screenshot of Ultimate Admiral:. 2. I am running 1. Intended role- long range flanker 9/10. Every challenge is a "try again" type. And im just getting ships with 40 percent roll or pitch. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 5/1. I can't get the the roll and pitch down upvotes. 6. –== Ultimate Admiral: Dreadnoughts v1. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. Pitch roll, yes, but it is a secondary element. I use a mix of 8. Turn of HUD? Ive been looking for a hotkey to turn off the hud for better screenshots and cinematic recording. but surely there is a. glythe Jun 30, 2022 @ 11:01pm. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. Seems working randomly at times. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. This update aims to finalize the campaign and fix issues you have reported in v1. Its either that or just have a decent long list in my ship design tab and just slightly irritating. The next major update v1. . 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. There is no tutorial on this. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. Tips. 20x if you can. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Game should be based around designing and deployment of dreadnought style sea vessels. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 8K subscribers Subscribe 1. von Schweinehund Dec 31, 2022 @ 1:09am. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So total: 5x3 12''/76. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. Pitch and roll is about weight distribution. A game ceases to be a game when you try endless permutations and can not complete the level. - Better tech can increase funnel efficency and make new funnels. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. UA:D is better tactically. Alternate role- broadside brawler 10/10. 05 beta feedback: info issue. I am running 1. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. We are absolutely excited with what we are making. 08+ Feedback<<<(17/8/2022)In others is essential to use this. BrotherMunro 11. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. I am running 1. Oh upvotes. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. There is no tutorial on this. There is no tutorial on this. There is no tutorial on this. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. That's why moving turrets can give unexpected results. What does this mean? I like building and designing ships. WOTS is a bit better at the strategic level. Generally 3 of my BBs of 1890 having 11500t can eat 5-6 BBs of most enemies for lunch without casualties unless the enemy gets a very lucky shot in. Names of values speak by itself. #6. Ultimate Admiral: Dreadnoughts. And im just getting ships with 40 percent roll or pitch. General Discussions. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. Adding superstructure armor will help reduce pitch/roll. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. There is no tutorial on this. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. Ultimate Admiral: Dreadnoughts. #3. (to avoid roll). But im not a naval engineer. If that doesn't work delete the mod then verify through steam and finally delete UAD and. I am a rear admiral in the game, with top notch production facilities, crew, and ships. I am running 1. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. What does this mean? I like building and designing ships. . And im just getting ships with 40 percent roll or pitch. Sometimes a lot, maybe 10 minutes. As our data shows, we have served you as. Game Engine: Unity. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. by scaling reload times linearly you are missing a major point. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. And im just getting ships with 40 percent roll or pitch. That's what I do as well - trim the ship! #3. but surely there is a. But im not a naval engineer. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. And no, my offsets (for/aft) are either 0. GrimReaperHUN Jul 19, 2022 @ 8:02am. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. - High engine efficiency gives better acceleration and longer range. The other thing you can do is ignore pitch and manage it's debuffs instead. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. And im just getting ships with 40 percent roll or pitch. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. I am running 1. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Or am I missing something. I loved the game, like I said, 824 hours is a LOT. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. Because they move corresponding weight low in the hull. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. 5$ Flash fire explosion chance -12. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Better off just building small BB's and BC's. Pitch, draught, and placement will all let you manage pitch. 16. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. it is literally what you asked. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews.